3D Scanning – Gaming Industries – Upon mentioning the Next-Generation games (Next-Gen for short), aside from the vividly detailed, breathtakingly beautiful scenery, it cannot go without mentioning the character designing process, with their faces identical to every facial muscle to the Motion Capture actors/actresses. To achieve that, the graphical design team requires a technology called 3D Facial Scan. As can be seen from the image below, 3D Facial Scan technology has successfully captured every detail of actor Mads Mikkelsen’s face in the game “Death Stranding” by Hideo Kojima.
(Source: Alexander, 2017[1])
To do that, KONAMI and Kojima Productions used a set of 37 cameras systematically positioned to capture every and all angles of an actor/actress face. All the imagery data are then transferred to the processing team to reverse engineer into 3D model on computer.
(Source: KONAMI, 2015 [2])
(Source: KONAMI, 2015 [2])
Via a series of 3D graphical processing software, KONAMI’s graphics engineers was able to reverse engineer actress Stefanie Joosten’s face into 3D CAD model on the computer. This model is then aligned into in-game characters.
(Source: KONAMI, 2015 [2])
The result is an exquisitely beautiful female sniper Quiet of “Metal Gears Solid V: The Phantom Pain” vivid to the smallest details.
(Source: KONAMI, 2015 [2])
References:
[1] Alexander, J., 2017, “Mads Mikkelsen had no idea what Death Stranding was about after Kojima described it”, Polygon [ONLINE].
Available from Polygon at URL: https://www.polygon.com/2017/2/28/14761696/death-stranding-mads-mikkelsen-hideo-kojima
[2] KONAMI公式, 2015 [ONLINE].
Available from KONAMI at URL: https://www.youtube.com/watch?v=DbPxvBbZAhs
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Tags: 3D Scanning Vietnam, Reverse Engineering Vietnam, Scan 3D, Thiết kế ngược, In 3D.